What makes a better option? ↗
Waiting shapes, furniture and patient journeys become a shared comparison of planning choices.
Journal / Vol. 01
The journal / By project
Follow the questions, experiments and working methods behind each project.
05 entries
Spatial planning & collective design
About the project ↗Waiting shapes, furniture and patient journeys become a shared comparison of planning choices.
Bringing accurate boundaries into PLANNR, taking department layouts back to Revit and leaving useful notes for the next person.
Placing nodes, testing circulation and using flow diagrams, vehicle movement and metrics to work through site conflicts together.
Giving shapes data, connecting entrances and trying outpatient layouts before choosing what to keep.
Where PLANNR began: bringing the habits of Grasshopper, shared boards and generative tools into a planning canvas.
01 entry
Rhino–Revit workflows
About the project ↗Working through the gap between design and documentation, with components, metadata and two deliberate output paths.
01 entry
Regenerative game design
About the project ↗The origins of a regenerative design game: shaping possible futures, designing with AI and leaving a better world for the next generation.
01 entry
Personal project · Co-created storytelling
About the project ↗Bedtime prompts, Liam’s drawings and generative images become a shared way to imagine and remember stories.